Mapping wormholes
In this article, we’re going to talk about our wormhole mapping tool, our bookmark conventions, and some tips to be effective at this task.
Hopefully, by the end of it, you’ll be able to stop messing up our bookmarks! Looking at you, Garion.
Pathfinder
Pathfinder is a wormhole mapping tool, which is a tool used to display wormhole connection chains. It’s the most crucial part of any wormhole corporation- without it, we will be unable to visualize our wormhole exits.
In this section, we’re going to go over the basics of using Pathfinder, our bookmark naming conventions, and important rules for using this tool.
Basic Usage
When you load up Pathfinder (click here), you’ll be able to log in with your character. Choose your main scanning character, whoever you’re going to be mapping wormholes with.
After you’ve logged in, look at the top menu bar and click Manual. Read through that, then come back.
Adding Signatures
To add signatures, use the Signature Reader function. Do this as you scan more and more signatures in the system, to allow us to see if there’s anything interesting to investigate.
Be careful with the lazy delete function, only use it if you’ve copied the entire signature window.
Do not post anomalies in the Signature Reader.
Adding Intel
If you have found a structure in the wormhole, it’s important that you add it under the Intel section. By doing this, we learn who lives where, and we might even find a juicy anchoring structure to kill.
Do this in the same manner, make sure you fill out the information correctly.
Reminders
Here are a few reminders so you don’t get hazed.
- Always add signatures
- Intel is optional, but very useful
- Always update wormhole types, and wormhole destinations
- Delete connections when they’re gone
- Don’t get too obsessed with presentation
Let’s move onto bookmarks…
Bookmark Naming
The most important part of mapping wormholes is actually bookmarking what you’ve scanned!
This is a holy war, and I recommend you stay out of the discussions because Bear and Xaeli are always at each
The Structure
We name our wormhole bookmarks with the following structure:
{SIGNATURE} {CLASS} {DESTINATION}
Signature | The first 3 letters of the signature, e.g XYZ |
Class | The class of the wormhole destination, e.g C5 |
Destination | The last 3 digits of the destination J code (e.g J140602 is 602) |
So, if we scanned down a signature DUM-455, and it led to a C1 wormhole J111334, our bookmark would be DUM C1 334.
That’s it.
Recommended Procedure
Scan down all the signatures, and figure out which are your wormholes. Let’s say we end up with 3 wormhole signatures.
DDF, YYT, and FUN
We update our signatures in
Our placeholder bookmarks will look like: DDF C? ???, YYT C? ???, and FUN C? ???. If you know what you’re doing, you can probably fill in the class part before jumping into the wormhole.
Now, we map the destinations. Warp to the wormhole you want to go to, right click and edit the bookmark, and then jump. Find the last 3 digits of the destination, and add it to the bookmark you’re editing. Then create the exit bookmark.
Congrats, you’re a pro.
Looking for more guides? Check out our wormhole series.