This update marks the community update for the new year, and also a new standard for Krypted Gaming. We will be posting these every month through the year, with detailed statistics, growth metrics, and next steps.
In this article, we’re going to talk a little bit about our focus for 2019, as well as areas for improvement. My goal is to go all-in this year on raising the quality of our community, and I hope that you all will participate.
Hopefully, you’ve noticed this is on a new website. We’re going to be putting out a lot more articles this year, with the goal of improving our in-game performance, spreading of information, and social eminence.
For the moment, this is the only article on here. That’s intentional, and it’s going to take some time to back port all of our old articles. If you’re interested in helping, reach out to me on Discord.
Our focus for the new year is simple.
- Establish new direction to push our branches forward
- Raise our recruitment standards to match our evolving community
- Increase our in-game accomplishments
Last year was quite honestly a mess, with a ton of major shifts in every single branch. EVE Online decided to take an entirely new direction by joining Triumvirate, and Rust had a major player base fracture due to burnout. World of Warcraft saw the turnover of four staff teams, and ultimately ended up no longer being a viable branch option.
My new year resolution is no new branches. Please hold me to it.
EVE Online is a game that is near and dear to my heart because it’s where we started as a community. Our time in SLYCE was long overdue, and it was time to move forward and join an alliance that would take us to the next level.
The reasons were simple:
- Leadership were inactive due to lack of passion (blue donut sucks)
- We were a top corporation in SLYCE for over a year, we needed new heights to rise to
- Our corporation was going in the absolute wrong direction due to the environment we were in
It ended up being the right call.
As stated above, we left for Triumvirate and it ended up being one of the best things that we’ve done. We are at the bottom of the food chain again and have some extremely impressive corporations to compete with.
I’m extremely happy with our new direction for several reasons:
- After removing 100+ characters, we saw an improvement in activity
- Our corporation is much smaller and has a stronger bond
Xaeliand I actually give a shit about the game now, which is huge
Our standards for EVE Online were way off base, so we reeled them in for the new year and now focus on healthy growth and quality over quantity.
- Clear experience for PvP (1000+ kills on zKillboard)
- At least one PvP alt (dread preferred)
- Self-sufficient, self-driven, and focused on enjoying the game
These new standards are going to ensure that we’re a quality first group, and I’m excited to see what they bring.
In just the first month, we’ve seen some serious results.
- The return of PvP veterans like Renzgar, Gallente, and Dractox
- Higher quality members who are driven to play the game
- Crushing our 1000 kill milestone and breaking our dry spell
Along with the return of some of our most talented PvP veterans, we’re talking to three other players that meet our
Rust is a wild ride, the community is batshit insane and it’s a very stressful and hyperactive game. In 2018, we saw the fracture of our group with a large amount of players and staff burning out due to the nature of the game.
This month, things are looking great so far. We’ve seen the return of a consistent 5-10 players in voice, and overall the vibe seems very positive.
We have a lot of work to do on direction, and have been slowly building up the staff again to help support a healthy, stable growth in the new year.
Crafting a Direction
Without a direction, things can feel very confusing or lost. Since the fracture of the Rust branch, we have been forging a new direction with all new members and personalities.
For the past month, things have been extremely casual. We have been building up our staff, and improving our in-game skills. With February, it’s time to start moving the train down the track, and start implementing some structure, organization, and expectations.
Our goal is to look at where we’re at in terms of in-game prowess and the level of play we’re at, and raise our bar to match that. This way, we’ll be able to recruit even more talented players, and start accomplishing more things in-game.
From the recent survey, we’ve identified a few pain points that we’re going to be talking about in the new
Some of the things we’re going to be looking at:
- Implementing some standard guidelines to improve our game-play
- Writing basic and advanced tactic articles
- Improving our base building, since it’s sort of a mess.
- Recruiting fewer greenhorn players, and raising our standards.
To start, these shifts will take time and will be very slow at first. By mid-year, we hope to be running a
World of Warcraft
This year we decided to retire the World of Warcraft, due to several issues.
- Not catching on like we expected. Recruitment mediums were far too over saturated by other groups.
- 3 staff team turnovers. We couldn’t get it right, and without the correct staff, it’s just a stressful mess.
- You don’t need a guild for World of Warcraft unless you’re doing mythic, and we weren’t doing mythic.
Overall, this takes some stress off of our community, and the branch was an awesome adventure. Tons of memories were forged, and it’ll always be a part of our community history.
This was a long one, and these won’t always be like that. Here’s what to expect next time.
- What we achieved over the past month for each branch, where we fell short, and what we’re going to improve.
- Some statistics eye-candy for each branch over the past month.
- New members, departing members.
Thanks for reading!